shader
Tag: shader
Parent tag: map
Attributes:
fromMaterial
– specifies the name of the material which defines the shaders uniformsfromLibrary
– specifies the name of the material library
where the material can be found.
Child tags: none
Example:
<injectionMaps> <map toMaterial="*"> <shader fromMaterial ="diffAmbSpecPerPixel" fromLibrary="Lighting" /> </map> </injectionMaps>