color
Tag: shader
Parent tag: map
Attributes:
fromMaterial (string)
– specifies the name of the material which defines the shaders uniformsfromLibrary (string)
– specifies the name of the material library where the material can be found.ambient (bool)
– default falsediffuse (bool)
– default falseemissive (bool)
– default falsespecular (bool)
– default falseshininess (bool)
– default false
Child tags: none
The attributes regarding the color definition act as flags on wheter to import that particular component from the color of the specified material.
Example:
– In the example below we are only “injecting” the shininess value
<injectionMaps> <map toMaterial="*"> <!-- only fields with true are used, default is false --> <color fromMaterial="shine" fromLibrary="lighting" ambient="false" diffuse="false" emission="false" specular="false" shininess="true" /> </map> </injectionMaps>