DEPTH_*
Tag: DEPTH_*
Parent tag: pass
Tags:
- DEPTH_CLAMPING (read/write) – BOOL default: false
- DEPTH_CLEAR (read/write) – BOOL default: true
- DEPTH_CLEAR_VALUE (read/write) – FLOAT default: 1.000000
- DEPTH_ENABLE (read/write) – BOOL default: true
- DEPTH_FUNC (read/write) – ENUM {LESS NEVER ALWAYS LEQUAL EQUAL GEQUAL GREATER NOT_EQUAL } default: LESS
- DEPTH_MASK (read/write) – BOOL default: true
These tags have the same functionality as their OpenGL counterpart (see this page for more information).
Example:
<pass class="default" name="depth_features" > <scenes> <scene name="Ground" /> </scenes> <DEPTH_CLEAR value=false /> <DEPTH_MASK value=false /> <camera name="MainCamera" /> <viewport name="MainViewport" /> <lights> <light name="Sun" /> </lights> <materialMaps> <map fromMaterial="ground" toLibrary="Stencil" toMaterial="simpleTextured2" /> </materialMaps> </pass>