scenes
Tag: scenes
Parent tag: assets
Attributes (none)
Child tags:
This tag allows the definition of a set of scenes for latter usage in a pass. A scene can be created based on 3D model files or folders. Some predefined geometric primitives are also available. Another option is to specify a scene as a set of buffers (for positions, normals, etc…). Yet another possibility is to use a texture as a height map to build a grid for a terrain. Note that this could be done easily using shaders, so this is only a shortcut.
<scenes> <scene name="Bench"> ... </scene > <scene name="Trees"> ... </scene > ... </scenes>