valueof
Tag: values
Parent tag: material
Attributes:
uniform(string) – the name of the uniform variable in the shaderstype(enum) – The type of object to retrieve the value from. Possible values are {CAMERA, LIGHT, TEXTURE, PASS, CURRENT}context(string) – The name of an object orCURRENTcomponent(enum) – The name of the field of the objectid(int) – When context isCURRENTand type isLIGHT, TEXTURE,
Child tags: none
Example
<values> <valueof ... /> <valueof ... /> ... <valueof ... /> </values>