shader
Tag: shader
Parent tag: shaders
Attributes:
name
(string)vs
(string) – vertex shader filenametc
(string) – tessellation control shader filenamete
(string) – tessellation evaluator shader filenamegs
(string) – geometry shader filenameps
(string) – pixel or fragment shader filenamecs
(string) – compute shader filename
Child tags:
- vs
- tc
- te
- gs
- ps
- cs
The child tags are only necessary when we want to specify more than a single file for a shader. When specifying multiple files, the text sent to the shader is the concatenation of the given files in the given order.
The file names are relative to the project file.
Examples:
<shader name="tessShader" ps="shaders/tessDemo.frag" tc="shaders/tessDemo.tesc" te="shaders/tessDemo.tese" vs="shaders/tessDemo.vert" /> <shader name="compute" cs="shaders/contour.comp" /> <shader name="fillArrays" vs="shaders/dirlightdiffambpix.vert" gs="shaders/fillArrays.geom" ps="shaders/dirlightdiffambpix.frag" /> <shader name="projGrid" > <vs> <file name= "shaders/header.glsl" /> <file name= "shaders/defines.glsl" /> <file name= "shaders/grid.vert" /> </vs> <ps> <file name= "shaders/header.glsl" /> <file name= "shaders/defines.glsl" /> <file name= "shaders/grid.frag" /> </ps> </shader>